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	<title>Comments on: Shared Topic: If You Could Buy a Month of WoW With Gold?</title>
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	<link>http://www.twistednether.net/2009/07/25/shared-topic-if-you-could-buy-a-month-of-wow-with-gold/</link>
	<description>A World of Warcraft Podcast</description>
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		<title>By: logtar</title>
		<link>http://www.twistednether.net/2009/07/25/shared-topic-if-you-could-buy-a-month-of-wow-with-gold/comment-page-1/#comment-6105</link>
		<dc:creator>logtar</dc:creator>
		<pubDate>Fri, 31 Jul 2009 14:27:59 +0000</pubDate>
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		<description>Doesn&#039;t this kind of happen in a very roundabout kind of way?</description>
		<content:encoded><![CDATA[<p>Doesn&#8217;t this kind of happen in a very roundabout kind of way?</p>
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		<title>By: carychan</title>
		<link>http://www.twistednether.net/2009/07/25/shared-topic-if-you-could-buy-a-month-of-wow-with-gold/comment-page-1/#comment-6068</link>
		<dc:creator>carychan</dc:creator>
		<pubDate>Tue, 28 Jul 2009 21:15:56 +0000</pubDate>
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		<description>Allowing players to straight up buy a month of play time with 10k gold (or any amount) will, simply speaking, never happen.  It creates a gold sink but has a direct negative affect on Blizzard&#039;s income, and they have many better ways to create gold sinks that don&#039;t cost them real money.

What could possibly happen is something similar to what is already being done in EVE Online.  In short, the EVE system works something like this.  Player A buys a game time code that is good for 60 days of played time from CCP for real money.  Player A may then trade this code (via secure in-game methods) to Player B, for in-game currency.  Then Player B redeems the code, gets the 60 days of play time.

Net effect is that essentially Player A paid for his time and B&#039;s time.  The net income for the company is still exactly the same, but it allows people with disposable real income and people with disposable in-game income to balance leverage their respective assets in a mutually beneficial arrangement.  Everyone wins.</description>
		<content:encoded><![CDATA[<p>Allowing players to straight up buy a month of play time with 10k gold (or any amount) will, simply speaking, never happen.  It creates a gold sink but has a direct negative affect on Blizzard&#8217;s income, and they have many better ways to create gold sinks that don&#8217;t cost them real money.</p>
<p>What could possibly happen is something similar to what is already being done in EVE Online.  In short, the EVE system works something like this.  Player A buys a game time code that is good for 60 days of played time from CCP for real money.  Player A may then trade this code (via secure in-game methods) to Player B, for in-game currency.  Then Player B redeems the code, gets the 60 days of play time.</p>
<p>Net effect is that essentially Player A paid for his time and B&#8217;s time.  The net income for the company is still exactly the same, but it allows people with disposable real income and people with disposable in-game income to balance leverage their respective assets in a mutually beneficial arrangement.  Everyone wins.</p>
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		<title>By: Context is Everything at 2fps</title>
		<link>http://www.twistednether.net/2009/07/25/shared-topic-if-you-could-buy-a-month-of-wow-with-gold/comment-page-1/#comment-6012</link>
		<dc:creator>Context is Everything at 2fps</dc:creator>
		<pubDate>Sat, 25 Jul 2009 17:17:26 +0000</pubDate>
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		<description>[...] most recent Twisted Nether shared topic asks what would happen if Blizzard allowed you to buy game time with in-game currency. One of the [...]</description>
		<content:encoded><![CDATA[<p>[...] most recent Twisted Nether shared topic asks what would happen if Blizzard allowed you to buy game time with in-game currency. One of the [...]</p>
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